Game Studio Manager - Information Sciences & Technology
Ref. No.
WF250255
- Facilities & Technology Operations Management
- Oversee day to day operations of all GDD studio spaces to ensure safe, accessible, and effective use.
- Maintain and troubleshoot hardware/software including game development workstations, multimedia displays, audio gear, consoles, VR/AR systems, and specialized production equipment.
- Coordinate equipment lifecycle planning, upgrades, repairs, and replacements.
- Ensure all spaces comply with University safety, security, and accessibility standards.
- Instructional, Technical, and Production Support
- Provide hands-on technical support for faculty and students during classes, workshops, and labs.
- Assist with audio recording, and small scale postproduction tasks in the recording/mastering studio.
- Support student projects including prototyping, playtesting sessions, and capstone productions.
- Create user guides, training materials, and onboarding resources for studio equipment and workflows.
- Scheduling, Coordination, and Program Support
- Manage scheduling, reservations, and workflow coordination across all GDD studio facilities.
- Collaborate with faculty on space planning for courses, game jams, research activities, and events.
- Support external partnerships and special events such as showcases, exhibitions, and guest workshops.
- Maintain inventory and oversee check-in/check-out procedures for equipment.
- Supervision & Student Staffing
- Recruit, train, and supervise student assistants supporting the studio environment.
- Provide leadership, oversight, and direction to ensure alignment with University goals and excellent service for all studio users.
- Conduct performance feedback and maintain required documentation in accordance with University policy.
- Other reasonable duties as assigned.
- Reports to Director of Game Design & Development
- Supervises the following positions: Student employees
- May supervise employees as assigned (if no direct reports at time of filling position)
- Collaborates with: College faculty and staff, ITS, Facilities Management, and other academic units.
- Strong technical knowledge of game development software (e.g., Unity, Unreal Engine), digital content creation tools, and multimedia production environments.
- Familiarity with game consoles, controllers, VR/AR hardware, and physical playtesting setups.
- Knowledge of audio recording, digital audio workstations (DAWs), and basic post-production workflows.
- Ability to manage multiple facility functions, complex scheduling, and equipment inventories.
- Strong communication and interpersonal skills; ability to work collaboratively with faculty, students, and external partners.
- Ability to train others on equipment and studio processes in clear, accessible ways.
- Strong organizational and problem-solving skills.
- Applicants must demonstrate an ability to develop inclusive and equitable relationships within our diverse campus community
- Applicants must demonstrate an ability to support diversity, equity, access, inclusion, and belonging relative to their role
- Bachelor's degree from a college or University accredited by the US Department of Education or internationally recognized accrediting organization.
- 2 to 4 years of experience in game development, studio operations, multimedia production, digital lab management, or related technical environment.
- Bachelor's or Master's degree in Game Design, Game Development, Multimedia Production, Computer Science, Digital Media or related field from a college or University accredited by the US Department of Education or internationally recognized accrediting organization.
- 3 to 5 years of experience supporting game development workflows, multimedia production, or academic/creative studio environments.
- Experience supervising student or staff employees.
- Experience with audio engineering, motion capture, or interactive media technologies.
- Experience supporting instructional environments in higher education.
- Typical office and studio environment; includes work with computers, audio/video equipment, and game hardware.
- Requires some evening/weekend availability depending on events or academic needs.
- May involve moving equipment, setting up studio spaces, or troubleshooting in technical environments.
- Resume
- Cover letter stating all the required minimum qualifications and any of the applicable preferred qualifications
- List of 3 professional references with e-mail addresses and telephone numbers
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