Associate designer
The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for.
Mission Overview & Responsibilities The Games team at The New York Times is looking for an Associate Designer to support editorial art direction and create art assets for content throughout games offerings and social platforms. At the New York Times, our editorial feel and rigor is our competitive edge in games, and our art assets need to reflect that. As an Associate Designer, you'll work with our Senior Art Director to expand on our existing creative vision for Games. You'll need a thoughtful sense of design, with demonstrated skills in layout, typography and visual hierarchy. You'll work with our editorial and product teams to create Games-related visuals for social media and newsletters that resonate with our audience, and curating visual puzzle experiences in-app and web. This is an individual contributor role. At The Times, Associate Designers are focused on not only honing their design skills, but learning about our products and design methodologies from the more experienced designers on the team. The Associate Designer does this by supporting work and contributing components and visual assets that create a seamless experience for our users from our products to our editorial spaces. This is a hybrid position, based in our New York City headquarters. Responsibilities- Support Games Community Managers and create social assets in accordance with established design strategy.
- Source, commission, and direct illustrators for visual solutions to game related articles and newsletters, designing and curating impactful and appropriate visuals under the direction of the Senior Art Director.
- Support product iconography and illustration in our apps, websites, and games.
- Collect and incorporate feedback from fellow team members.
- Present design decisions and the rationale behind solutions to cross-functional partners.
- Contribute to team and product design rituals.
- Demonstrate support and understanding of our value of journalistic independence and a strong commitment to our mission to seek the truth and help people understand the world.
- You will report to the Senior Art Director of Games.
- 1+ years of relevant industry experience.
- A portfolio of work that showcases strong visual design work, and a clear understanding of layout, typography and iconography.
- Basic proficiency in a digital design tool such as Sketch, Figma, Adobe XD, or Invision.
- 1+ years of experience presenting to cross functional teams.
- 1+ years of working both individually and collaboratively on projects that are known to pivot quickly.
- Experience working within guidelines and visual systems, with an eye to helping establish and expand them.
- Experience explaining and delivering work that shows an understanding of the medium and principals of excellence, clarity and quality.
- Experience working in evolving contexts, iterating conceptually, and translating vision into concrete solutions.
- An idea producer who can envision systems expansion into a future that does not yet exist, with an ability to make strategy concrete.
- Demonstrated enthusiasm for puzzle games, game-related editorial, and understanding of The New York Times' mission.
- Illustration and animation skills.
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